☑ added parachute after super bounce cloud ☑ make the platforms shake after being jumped on ☑ add an auto jump hotkey or button (Space) ☑ DOUBLE JUMP!!! ☑ make more than one cloud appear based on random choice per cloud 'level' ☑ disable rocket fire when player is sitting on the starting platform ☑ make the player disappear when he dies (Coding_Computer_0-1-)\ ☑ add mute to main menu ☑ fix layering issue with tree when the help button is hovered over on the main menu ☑ fix lag in button appearing in help menu ☑ fix transitions between menus (things hiding at the right time, maybe adding fade) ☑ add item spawn during super bounce
To-Do: ☐ give the player lives ☐ add volume slider ☐ do more with the nature sounds, maybe add some birds or nature animations on the main menu if you sit long enough ☐ add a music playlist with skip and go back ☐ ❗ add a pop-up when the player dies that shows the score and asks if they want to play again❗ ☐ make the powerup timer less transparent ☐ update the artwork for goodness sake ☐ new powerups (powerup magnet, etc) ☐ do not play intro if user has played before ☐ new sounds for main menu buttons ☐ update help menu ☐ add strobe lights for powerups and damage ☐ new artwork for main menu/ thumbnail/ in-game starting platform ☐ make the possibility of reaching space if you go high enough and instead of jumping on clouds, you jump on satellites ☐ add new background animations and artwork gameplay (airplanes and birds flying, maybe the sun moving) ☐ make story line ☐ make highscore table with top 3 scores + username Bugs: ☐ when getting a powerup while that same powerup is active, it does not refresh the timer ☐ Fix highscore ☑ fix layering issue with tree when the help button is hovered over on the main menu ☑ fix lag in button appearing in help menu ☑ fix transitions between menus (things hiding at the right time, maybe adding fade) Possible Updates: ☐ make the player an actual person ☐ make multiple clouds appear on the same y to allow the player to jump sideways and the camera will follow him "off-screen". Basically, creating an open ☐ update jetpack to be continuous for around 5 seconds with coins spawning more rapidly in a straight line, somewhat like subway surfer's jetpack power except vertically ☐ add mouse interaction to new background ☐ add new enemies