check out my other projects cause how old is this, tho it is still pretty nice -There are a lot of things to interact (E) around so just hover or move around to see and arrows to move in case. yes stuff has range and some can be interacted:E with -have fun (smooth on turbowarp.org [go to] may lag cuz speed modules) -There is a custom editor that dedicates the process for an RPG but I won't make a complete tutorial -Mobile support? (may not add)
-Leave and go back to re-enter a dialogue if they don't work or needing to go back (some bugs out) all by me but not blur module @Sinaboo -includes: (p to pause, space in debug to edit, a lot of maps to discover) full-on adaptive text box handler (took me a bit too long) dedicated custom dev mode for the game -adding more features and bug fixes, more stuff is going to come, I expect the development process to be polished around next month and yes school is making it sporadic. -i will add more secrets :), also please give me ideas in the comment section! there are 2 endings (the void ending, the unfinished ending, these only serve as placeholders for the demo) logs- also new soundtracks on v.1.1a bunch of text box bug debounce fixes v.1.1b custom interaction doesn't respond to spc sets fixed v.1.1c early build of v.1.2unstable release - inv sys - bug fixes finally 0.1.2+ has a fixed scrolling engine, less glitchy now +i do think this game will always be a demo wip v0.1.2+ (demo) | build148s - 3 secrets up to date extras > #rpg #wip ever since the project is halted, I ran out of ideas to add which kinda killed my courage to continue (haven't even added the storyline yet the demo doesnt have a story its just a playground for testing, [BUT it is planned out already, well partially...]) -my largest project on scratch! (took around a month to this point), actually it goes to my fnf engine now