Intructions are actually important! Drag and drop the ingredients on the right in the cauldron, then click the wooden thing to "stir the pot". Press R to reset and get a potion (if you were standing on top of an effect). There are potion tiers that sell for more, the more accurate you are. Movement is based on the equation (y = mx + b). You can search it up. If you are too much in debt, you will lose. You will lose around $60 every 60s. Notes in empty potion sprite if anyone wanna see. There are 5 upgrade levels, each costing a lot more, but will give max health up to 300 and bonus money up to 50% more. Optional reading: There is a weird glitch with the game font, on the Chromebooks I used, it was fine, but not on my main laptop. Originally, the planned potion moving system was wayyy better, you could've actually stirred using the wooden thingy, but there were some issues that I didn't know how to fix and didn't have time to. Planned: holding the wooden thingy and dragging it. It points towards the mouse, and the potion would move every 10-degree change, but couldn't figure it out.
Really do not know how to remove the hitbox from the thumbnail so... This is a project for my grade 9 class. The game font will be loaded differently with different devices, right now, it'll be properly loaded for Chromebooks because I'll need to present my project soon.