You have a grid of squares, which can be in three states: empty, full, and crossed out. To fill a square, simply click on it. Select your tool (fill/cross out) with the squares above the grid. It helps to cross out squares as you go. The numbers tell you how many and in what order filled squares will go in. For example, if you see "2 1", that means there will be 2 neighboring squares, then a gap of unknown length, and then one square by itself. The numbers only refer to that column or row, and none else. You have three lives. Crossing out a square that was supposed to be filled, or vice versa, will make you lose a life. Thanks to Microsoft for the original game that gave me the idea. Their version is much better than mine. Thanks to Audionautix for the music. Thanks to Mixkit for the sound effects.