CONTROLS: WASD or arrow keys to move R to toggle between flashlight decal (default) and raycasted flashlight (laggy) F to toggle between dark and light levels An explanation of how to use the engine is now present in the code of the project. Additionally, I have merged the two previous versions of the engine. This is the fourth release since the original engine branch, and I'm honestly quite proud of it. There are many known issues detailed in the directions, but I wanted to get this released before trying to fix all of them.
The original version of the engine was a fork of the @griffpatch engine, which can be found here: https://www.youtube.com/watch?v=D16hTnDGweo Additionally, I would like to thank these other people for standing by during the long road to get here. @UltraNecrozma24 for helping me build the original engine, and providing testing for all subsequent versions. @flyingpenguinz for having the patience to work with the engine in its most incomplete format. That's all obsolete now, but he gave me the inspiration to improve. @Rohp (now @Swavz, long story, ask him) for helping me with earlier versions of the code. He was my original bug fixer. @BadGraphicsGames, for giving me some ground to stand on. And ultimately, @griffpatch_tutor for teaching me how to do all of this myself (and of course making the original engine that this is distantly based on). Without you, this never would have happened. Ever.