~~ Controls: ~~ Spawn Items - Press Q And Type The Name Of The Object. Delete Objects - X Scale Up - T Scale Down - G Pause/Unpause - Space (Game Starts Paused) See Objects List - E Move Objects - Hold Click On An Object Interact With Objects (Buttons And Switches) - R Set Input Channel (For Confetti Cannons And Other Things Like It) - i Set Output Channel (For Buttons, Switches, Etc.) - O Turn Objects Right - D Turn Objects Left - A Change Character Skin - P ~~ How To Play: ~~ You think there's a specific way to play a sandbox game? Do whatever you want! ~~ Objects: ~~ Block - Can Be Stood On By Characters. I'm Not Good At Making Collision So When Characters Walk Into It, It Messes Up. Barrier - Can't Be Walked Through, Doesn't Work Well When Using More Than One. Bait - Characters Walk To It. Having More Than One Doesn't Fully Work, The Character Will Just Walk To One Of Them. If You Delete One, Then The Character Will Go To The Other One. Button - Can Be Pressed To Turn On Objects With The Same Input Channel As This Object's Output Channel. (0 Is Default Channel.) Confetti Cannon - Shoots Confetti When Activated By Any Buttons With The Same Output Channel As This Object's Input Channel. (Defaut Channel: 1.) Spike - Deletes Characters When They Touch It. Character - Spawns A Character. Rope - Can Be Made Longer And Shorter With T and G. This Is A Decoration, It Can't Do Anything. Gear - Rotates Objects When Activated By Buttons. Kind Of Buggy When Putting More Than 1 Object On Gears (Separate Gears) And Also Can't Turn Other Gears Yet. Confetti Cannon Works When Rotated So Yay Fun, Well Now It Does. Saw - Acts Like The Spike But Only Deletes Characters If It Has Been Spun On A Gear. There Is A Bug Where If Characters Touch A Saw That Isn't Rotating When A Saw Gets Rotated, They Get Deleted. Laser Gun - Fires A Laser That Will Disintegrate Characters When They Touch It. Please DO NOT Wear Headphones Or Keep Your Sound Up When Setting The Input To 0 (You Will Not Like It.) Lever: Outputs A Constant Signal (Sadly Doesn't Work With Input Splitter) Input Splitter: Outputs A Signal When Activated, Doesn't Work With Levers. I Have Found Out From Messing Around That The Input Splitters Have A Slight Delay, So You Can Make Things Like Cupid Crossbows That Shoot 6 Arrows. (Around Like 6 Crossbows.) Pressure Plate: Activates When A Character Steps On It, But Doesn't Output A Constant Signal. Slider: Moves Objects Attached To It When Activated. Cupid Crossbow: Automatically Targets Characters And Fires An Arrow When Triggered. This Object Has A Cooldown. If You Set The Input To 0, It Won't Rapid Fire Because It Has A Cooldown. ~~ Holiday Objects Info: ~~ These objects will not be removed from the game. You can still spawn them at any time, they just won't always appear on the object list. You Can Give Me Your Ideas For Objects In The Comments! ~~ Something I Found Out About Interactables: ~~ If You Set The Input Channel Of Something To 0, Then It Will Activate Continuously. Idk What You Wanna Do With This Info, I Understand Why This Happens, It's Because I Use A Variable To Activate Things And It Is Default On 0 And Becomes 0 After Activating The Correct Objects.
~~ New Updates: ~~ 2/27/23 - Added Slider - Removed Cupid Crossbow From Objects List (You Can Still Spawn It In And You Can Find It In The Objects List Inside Of The Instructions.) ~~ Planned Updates: ~~ - More Objects - More Character Skins - Maybe Some Kind Of Pressure Plate That Outputs A Constant Signal? Idk -I'm Thinking About Adding Some Kind Of Input Delayer And Maybe A Cooldown For Laser Cannon (Your Ears Will Thank You) ~~ Description: ~~ Mechanism Creator is a sandbox game where you can build machines and more. There aren't much objects to use yet, so please give me your ideas in the comments! ~~ Note: ~~ I released this game much earlier than I would normally release a game, so this game has many bugs and not many things in it yet. You can give me ideas that you have for the game in the comments and I might add it! ~~ Note 2: ~~ I know this game looks like people playground but no, it is not made to be like it, soon I will add more skins for the characters so they don't look like people from people playground. ~~ Credits: ~~ Inspiration - https://scratch.mit.edu/projects/777081544/ VirtuQul by @hydrohog Made Game - me Made Scratch - Scratch Team