⚠️ DO NOT play this project if you have had a history of epilepsy, or if you do not like horror games, as this project has lots of jumpscares and bloody images! Also, the animatronics are a little... old and gross? ------------------------------------------------------------------------- you are a night guard who has to keep three possessed animatronics that are trying to kill you out of your office! The goal of is straight and simple: survive every night until the clock hits 6:00 AM. ★★★ANIMATRONICS★★★ There are three animatronics that come to life every night, one by one. Here are the three animatronics characteristics. -[CHUCK E.]- [Appearance] - A gray mouse who prefers to stand on its hind legs (for some reason). [Rooms] - The Stage, Main Room, East Hall, Closet, East Corner, The Office [Starts Moving] - Night 3 Although he is the main face, he is the slowest animatronic. But don't be fooled by this; he is very sneaky and hard to find because he tends to stay in the shadows. -[HELEN HENNY]- [Appearance] - A duck creature that likes playing peek-a-boo [Rooms] - The Stage, Main Room, North Hall, Vents, DJ Cove, West Hall, West Corner, The Office [Starts Moving] - Night 1 HELEN is the hardest animatronic to keep track of, as she is the fastest one and also goes through the most rooms. However, she is the only one who goes through the west side of the building and is also the only one that goes through the vents, so keep that in mind. -[PASQUALLY]- [Appearance] - A chef man that wears a chef outfit. [Rooms] - The Stage, Main Room, East Hall, Closet, East Corner, The Office [Starts Moving] - Night 2 There really is not much to know about him. He moves into the same rooms as CHUCK E and is not the fastest or slowest. ★★★PLAYER TOOLS★★★ Even though the animatronics want to meet you, you have many useful tools available to keep away the animatronics away from your office. -[CAMERAS]- Cameras are extremely useful to you, as you can keep track of all of the animatronics and know where they are at. Hover your mouse pointer over the gray, long, and skinny button on the bottom to open cameras. -[DOORS]- Doors are the most useful thing to you, as they are the one thing that keeps the animatronics away. ★★★OVERTIME★★★ Overtime is a special game mode where, after beating nights 1-5, you can play two bonus nights. But be ready for a challenge! All of the animatronics AI difficulties are at their highest levels. -[HOW TO ACCESS OVERTIME]- After beating nights 1-5, you can press "J" to get an access code for Overtime, and the game will tell you what to do from there. If you beat Overtime as well, you can press "N" to get a special surprise! ★★★CONTROLS★★★ [Mouse Cursor] - Used To Click Most Buttons [W] - Open/Close Vent door [A] - Open/Close Left Door [D] - Open/Close Right Door [J] - Save Game Data [N] - Unlock Special Reward [M] - Enter Access Code For Special Reward [T] - Open Link For Webpage ★★★TURBOWARP★★★ Want faster FPS and better quality? Play on TurboWarp! [Link] - https://turbowarp.org/726025179 ★★★WEBPAGE★★★ If you don't have access to TurboWarp, you can play on this project's own webpage! Here is how to access it: 1. When you are on the menu, press "t". 2. A popup window will appear. Follow the instructions provided. ★★★TIPS★★★ -Both Tera and Giga will make the sounds of footsteps when they are nearby. -If an animatronic enters your office, pulling up the cameras won't make them go away; they will just pull down your monitor and kill you regardless. -If you hear the sound of metal banging, it means that Tera has entered the vents. -Scratchy makes a deep laugh that echoes through the whole building when he moves. -When an animatronic moves, and you try to see it, the animatronic will disable your cameras for a short time. -The only way to see Scratchy when he is in the dark is his bright white eyes that glow. -Closing all three doors and using cameras will drain power. However, even if you do nothing, there will always be at least one power bar in use. -You can honk Scratchy's nose on the poster! -When an animatronic can't get into your office, they will always restart back at the Main Room. -You have a limited amount of power that you can use, so use it wisely! (Every night, it refreshes back to 100%) -When you close the doors, and you see light in the hallway corners, don't worry; the doors are still closed (the lights are just the hallways to the office). -The animatronics are a little unpredictable; they have no set path! (e.g if Tera is in the Main Room, she could go into the Vents or the North Hall; again, unpredictable!) -If you have any, use headphones! ★★★CREDITS★★★ [CODE] - JellyTheTitan [ART] - JellyTheTitan [SOUNDS] - Scott Cawthon [ORIGINAL GAME] - Scott Cawthon For FNaF Enjoy The Project, 292304cb
Credits to someone else on five nights at scratchy's (this is the remix, pal)