DOUBLE CLICK THE GREEN FLAG! Things get weird if you don't! Press WASD or use Arrow Keys to move around. Press 1-2 to switch inventory Touch the red rectangle with the keycard to open the gate. The red triangles are projectiles. There are two types of mines a Danger Mine or a Trap Mine. Danger mines have a exclamation point and a Trap mine has an X in the middle. The Trap mine doesn't damage you. If you get caught by the AI, you lose, but if you get hit by the projectiles or Danger Mines, you lose health. Go to 0 health and the game ends. Press space and move around to sprint. If stamina is out, you can no longer sprint. Sprint will slowly regenerate. Projectiles will disappear if they hit the wall or safe zone.
Yes. It's buggy because it is in test mode. I'm pretty sure the AI is blind. The AI won't chase you if you are near the entrance of safe zone or if you are in safe zone. History--------------------------------------------------------- v.054 - there is now an actual way to win the game! v.044 - changed AI chase code to make a more optimized way that AI chases you v.043 - added an inventory and a keycard for ending (ending is yet to be added) v.033 - added an icon for when you are trapped v.032 - added a new type of mine called a trap mine it traps you for 5 seconds if you touch it. v.022 - Fixed a sprint bug v.021 - Knocked down a wall in safe zone. v.02 - <UPDATE - I temporarily remove the AI player chase thing and darkness because it is super buggy/not like-able> The AI can now spawn projectiles. Projectiles will disappear if they hit the wall or safe zone. The AI can also put down mines. I added a health bar and changed the thumbnail. v.01 - Finished adding the AI mechanics and pretty much everything in the game. The AI isn't the smartest. If you are right behind it, it won't even notice. I will change this in a future update. I made the AI bigger because the AI could not reach the player hiding in corners. I also made the player sensors bigger since if you cut corners, the sensors don't know you're there. The AI is now super speedy because I wanted it to be ruthless :> But....since I made the AI super fast, the game was unbalanced, and I had to make the player stamina cool-down faster.