This game was a work in process, but I stopped development and am no longer planning to finish it. I figured I might as well just share the unfinished project at this point. Scroll down for the controls. WASD for movement/jumping space for binoculars jump into a wall (not just fall into it) and jump off of the wall to gain a significant amount of horizontal speed. A high amount of damage reduces your movement speed. There is no way to heal at this point, so the only way to reset damage is to restart the game. Here was my todo list before quitting the project: TODO: Better NPC AI NPC Text Enemies/Combat Items Level building
Credit to Sonic the Hedgehog and fancypants adventures for inspiration, and Maximum on youtube who renewed my interest in the game. Built off of my own 2D engine 2, a pretty old project (This version fixed some of the bugs/added changes as well, so that version of the engine is outdated. I think I prefer the movement variables though.) Here are the Instructions and Credits from that engine: https://scratch.mit.edu/projects/779804659/ Instructions WASD to move. E to open options (or just pause). I really need to make some kind of instructions project... The level was hand drawn in the vector editor, and then x5 size. The major advantage to this engine is that you can literally just draw your levels in the vector editor, which makes level design incredibly easy, even for beginners (or at least, that's the idea. I hope It does turn out to be easy for anyone who wants to make levels). May not handle walls very well, I need to finish up the updated version and share it. Credits: Credit to Sonic the Hedgehog and fancypants adventures for inspiration, and Maximum on youtube who renewed my interest in the game. Also credit to the people who came up with the atan2 workaround. (Can be found in this forum here: https://scratch.mit.edu/discuss/topic/147922/ It looks like it was . I use this single piece of code A LOT, not just in this project, so major credit to them.) And to those who have read this far: I'm pretty much finished at this point, but if you do find any bugs/weird stuff, or have any suggestions, please let me know!