CAUTION: This game was not designed for horror, but young children may not react well to the surprising nature of Losing in this game. Use Lego Boost or the On-screen controls for PC and mobile and the arrow keys/WASD to manipulate the four elements of the game: the Map, Doors, and Drapes. Note that if playing on PC, the mouse needs to be in the center of the screen in order for the keys to work. Both inputs operate simultaneously. In the main menu, click the night you want, then the Enemy Descriptions if you like, and then either Lego Boost or On-screen/Keyboard to start.
All artwork and sounds are made by me and the Scratch libraries, except for the explosion SFX which is from Undertale. This is my take on the FNAF on Scratch Genre! Even though it isn't a point-and-click game...or a horror game... I can see why so many people make FNAF fan games, though. This was very fun and easy to make, and everything seemed to work the first time with minimal debugging. I was originally going to go with 12-6 AM just like in most games, but I accidentally forgot 12 AM and made it PM, not AM. In the end, I left it, even though it makes it more of an afternoon than a night. This is also yet another spinoff of my Pico's Adventure series of platformers. The full game will include: double the number of enemies, a custom night, visual audio cues, some kind of plot, and plenty of new challenges to play around with. It's going to be a while until it releases, though.