The Diamond has stolen the four Shards, the power source of the ShapeWorld! You must get them back before it's too late... Controls: WASD/Arrow Keys - basic movement Q - Toggle Easy Mode (Boss will not regain lives) Please report any bugs in the comments below. 1062 Blocks, 13 sprites, and 68 scripts!
PLEASE DO NOT REMIX. MUSIC: Main level: idk Boss: Pom Pom - Super Mario 3D World Final Cutscene: Master Sword from The Legend of Zelda: A Link to the Past OTHER GAMES IN SERIES: 2: https://scratch.mit.edu/projects/831151222 3: https://scratch.mit.edu/projects/860171036 4: https://scratch.mit.edu/projects/883500607 5: https://scratch.mit.edu/projects/997851912 CHANGELOG: 1.1.0: Made player a little straighter; now you can skip to boss by clicking "B" three times in a row. 1.2.0: Fixed being able to "skip" enemy levels without killing the enemy. Also, if a level is too hard, you can skip it by hitting "s" three times. 1.2.1: Fixed a problem with the enemy system in which the computer thinks an enemy is alive on the first level, forbidding you to advance at all. 1.3.0: Added easy mode, which will make you immune to the squares and the boss will not regain lives. I also added a "Boss Defeat" counter, which counted how many times people had beaten the boss. (Note: this has been removed. See 1.4.0.) 1.3.1: Now if you beat the boss in easy mode, that will not count toward the victory count. This was just to make the game more fair. 1.3.2: Fixed "Players have beat PortalBug" showing up if easy mode is on. 1.3.3: Fixed level skip during boss glitch. 1.4.0 (Refresh Part 1): Removed any skips, removed victory counter, fixed janky enemy deaths, modified the player's physics, modernized the art (Thicker outlines on shapes, different laser color for boss), changed boss's music to a track that more fits her character, modified the preboss cutscene, etc. This all actually lowered the block count by exactly 100 lol 1.5.0 (Refresh Part 2): Added borders to the windows in the final area, fixed a couple more issues with the boss, added a bounce off the enemy, fixed player bouncing when landing, and added "Refreshed" to the thumbnail. Also replaced the intro with my new one lol 1.6.0 (Refresh Part 3): Changed the pre-boss cutscene to actually use a real text engine instead of scratch's awful "say" blocks, and also added a cutscene with the red shard indicating that you got it and have beaten the game. 1.6.1: Fixed a bug where the enemies would just zip to the middle of the screen and stop. 1. 6. 2: Fixed being unable to jump using up arrow key. 1. 6. 3: Added a hurt animation to the boss to make it easier to tell when you hurt her.