I haven't posted much for a while since I have been busy at work on elementalist 2, so here's a prototype of a new space game I'm working on. This is really early in development, so its mostly just my experiments with health, clones, and movement. There are three weapons, number keys to switch them. There is no objective. Kill crabs I guess.
0.1: made the fundamentals of the game, such as 2 weapons and an advanced movement system 0.2: added an enemy prototype, added a new weapon, Improved the recoil code, Fixed a bug where it would show as thrusting or not thrusting when it wasn't the case. Fixed a bug where the recoil would sometimes not work or just stop all movement. 0.3: improved the crabs a ton, messed with their speed stats and made it so they could die 0.4: added damage phases on the crabs, tuned the attacks a little, changed the background color