We got better slope physics this time thanks to @Enigmatic21, to get better collision though for slopes though, we find the player's position with the correct collision by moving by 1 out of the total amount that we want to move. This allows us to get more speed out of the player, but it costs a bit of performance and sacrifices the smooth camera. This all culminates in getting great physics and high-speed movement without clipping through walls. I would recommend that you use turbo warp for this project to get the best performance possible
@Enigmatic21 @Jomunchkin https://turbowarp.org/790173013 Max speed is 45