Disclaimers: - VERY BUGGY - This isn't very well optimized, so expect lag (especially on lower end machines). - TURBOWARP RECOMMENDED : https://turbowarp.org/790274004?hqpen&clones=Infinity&offscreen&limitless FEEDBACK WELCOME Arrow keys to move Z to spin (puts a slight multiplier on your speed and lets you deal damage to Metal Overlord) X to spindash (Launches you forward, but has significant start and end lag. Lets you deal damage to Metal Overlord) If anything breaks, and you dissapear, or get stuck on an animation frame and can't move, pressing A will hopefully get you unstuck. There are a few more mechanics, but i'll leave it to you to figure them out.
SEGA Crush 40 - "What I'm Made Of" (Music) @hahasamian - Minor debugging assistance (and probably some code, IDK) Noah N. Copeland - Sonic Triple Trouble 16-bit (Inspiration) (Placeholder) - I don't know who made the code for the HUD, if it was you, let me know. Metal Overlord / Metal Sonic still uses placeholder sprites. Metal's attacks don't behave quite the same as they do in Sonic Heroes, but given the completely different moveset Sonic has, some compromises had to be made. The project was being worked on for almost a year before posting. CHANGELOG - Aug 14, 2023 Version 0.5 : Project released - Aug 21, 2023 Version 0.5.5 : Minor bugfixes, removed some excess code, additional feedback when boss is hit, improved layer sorting, HUD improved. - Aug 22, 2023 Version 0.6.5 : Fixed a few new bugs that had been introduced, added the ability to steer after hitting Metal Sonic, removed some excess code, added individual rings, added minor ring loss to missiles, made ring loss from fire more apparent, minor visual improvments, adjusted likelyhood of getting frozen, scene change introduced, and several other things. - Aug 29, 2023 Version 0.7.5 : Many minor bugfixes and tweaks, fire breath thing completely revamped, scene change background changed from sunset to sky sanctuary-esque clouds, in addition to being sped up. Missile behavior slightly changed. To be quite honest, I've forgotten most of the changes, but there's a lot of them. - Sep 2, 2023 Version 0.8 : Sky sanctuary background changed to be more unique + rain & water on lens. Pellet damage type changed, and other misc minor changes/improvments. - Sep 29, 2023 Version 0.8.2 : Visual improvments to missile and something else, I can't remember. - Oct 1, 2023 Version 0.8.4 : Optimizations with "smoke" effect. Minor visual improvments. - Oct 3, 2023 Version 0.8.4 : Invincibility-like sparkles overhauled. Not worthy of new version number.