"This really has been a..." - - MA FARMING SIMULATOR - - ------------------------------------------------------------------------- Welcome to the town of Mamala! As the town's resident farmer, you're responsible for growing and selling various crops throughout the year! You'll also be tasked with taking care of some suspiciously mechanical 'animals' and getting to know the townsfolk. Who knows, maybe you'll even hit it off with a lucky lady! ------------------------------------------------------------------------- - - CONTROLS - - WASD - Basic four-direction movement Q - Drop tools Click - Use tools/Pluck crops/Pick up items/Interact ENTER - Advance through dialogue Arrows - Scroll through dialogue ------------------------------------------------------------------------- - - TIPS - - * Save with Savey and your notebook! * Time passes every second, so make sure to use your time wisely! Some shops and NPCs will only be in certain places at certain times. * Weather events, like rain or snow, can water your crops for you! If you want to find out what weather each day will bring, make sure to check the TV in your house! * Seasons change, and with it, so do the crops and forageables! * You can only plant the season's crop during that season, and any remaining crops or crops planted past their season will wilt... * You can get rid of any plants by clicking on them with the hoe! * The bed in your house will advance time one day every time you sleep in it. * The BuyMART in the middle of the town sells items, furnishings, and oil for your 'animals'. Make use of their stock, because it changes often! * There's also a stall in the town square that sells seeds for 40g a piece! * Your machines need to be oiled each day in order to provide valuable produce! If you don't oil them enough, they'll fall apart and you'll have to smash them to bits with your hoe! * You can also scrounge around town for seasonal forageables. They don't yield very much cash, however.
TurboWarp link; https://turbowarp.org/790539815 Listen to the OST here!; https://youtube.com/playlist?list=PLE58UoqEi4jrCI9760nm74p1TcsQC2_hR&si=xz5cXll5q75bsC2o - - DEVELOPER HISTORY - - ------------------------------------------------------------------------- This game has taken me... 3 years. I started development around 2022. That explains why this game is held together by duct-tape and dreams, after all! ------------------------------------------------------------------------- VERSION HISTORY * v1.00 (4/30) - The base version of the game. * v1.1 (4/30) - Fixed issue with scrolling dialogue - Fixed jankiness surrounding selection of farming tiles * v1.2 (5/07) - Fixed issue where items couldn't be picked up again after dropping when asking out a bachelorette - Fixed issue where a specific line of dialogue would be written incorrectly * v1.21 (5/08) - Fixed issue where event music would play after event ended * v1.3 (5/11) - Fixed issue where MA and Cashier would clip in front of other NPCs during cutscenes - Fixed issue with music playback in certain areas of town - Fixed flickering effect in items and plants when overlayed * v1.31 (5/11) - Fixed issue where the sound for getting in Bed and selecting the title buttons would cut out too soon * v1.35 (5/13) - Fixed issue where player would flicker in front of NPCS - Made the sound for character speaking less loud when skipped - Fixed issue where NPCs would "skip steps" when using a tool around them * v1.4 (5/16) - Fixed issue where Salt and Treya would collide schedules on Day 2, leading to a nasty flickering effect - Fixed issue where held items would go to the back of the stage when talking to an NPC - Fixed issue where the car driving noise would persist past the opening sequence - Fixed issue where the day's theme would restart upon entering the outskirts of town - Uploaded soundtrack! * v1.41 (5/26) - Finally fixed issue where held items will no longer go behind anyone when being gifted to an NPC - Removed all music from the outskirts of town ------------------------------------------------------------------------- - - CREDITS - - * Thanks to Griffpatch for his RPG tutorials. I ended up using a lot of it as a starting point. * Thanks to mr_cheesey_guy_alt for the collision code that I definitely didn't almost crash and burn over. * Thanks to _mateomej00 for a modified version of his text code. * Thanks to GopherStudios, JivineenJavarkin, Fanathan, HUMANITY, RiceTheBowl, and many others for their work on this game.