should probably use turbowarp: https://turbowarp.org/790763405?turbo&fps=60&stuck a raytracer that was made following https://raytracing.github.io/books/RayTracingInOneWeekend.html set the settings, then click down, and it will render out SETTINGS fov: field of view, how wide the image will be resolution: the quality of the image lower is better samples per pixel: each pixel is sampled multiple times for things like random reflections and anti aliasing, more samples take longer but is smoother focus distance: how far in the image you can go before it starts to get blurry, lower means more blurry render: 0: line by line render, finishes with no empty parts 1: completely random spots, may leave some parts empty but you can see the image form early 2: aligned random spots, may leave some parts empty but you can see the image form early 3: completely random spots with a random direction, so it looks kind of like a painting or something, not really useful for smaller resolutions, may leave some parts empty but you can see the image form early SCENE the scene has three large spheres next to each other showing off each material, metal, lambertian, and dielectric (glass). the rest of the balls are randomly generated size, color, material, and height with lambertian being most likely and glass being least
made following https://raytracing.github.io/books/RayTracingInOneWeekend.html this took a while, around 5 inconsistent retries over 2 years but i finally got it :D