Just click the flag lol. = WATCH THE MAKING = BETA v1.0: https://youtu.be/LAk17Pbxc0g BETA v1.1: https://youtu.be/H7L_l1_28G8 BETA v2.0: https://youtu.be/WIQuZg8DhzI BETA v2.5: https://youtu.be/-clfIIP-cn8 BETA v3.2u: https://youtu.be/SSQr9rkgniE BETA v3.5u: https://youtu.be/daB9T8BbdSA = VERSION LOG = BETA v3.5u (12th November 2024) - Replacing broken cloud variables - Project is rate limited. BETA v3.2u (21st September 2024) - Inserting the Cloud Upstream system - Ability to use Global BETA v2.6 (27th August 2024): - Cleaned up the music setups and replaced the variables that control the music with "stop other scripts in sprite" BETA v2.5 (26th August 2024): - Added the ability to choose how many BulletCards there are. - Fixed issue with game ending because the final card when picked up by player just ends the game. - Added "Win", "Lose" and "Draw" endings - Tried to fix issue with Computer supposedly incorrectly setting the CurrentBulletCard variable - Added the CPUFX - Made project run at - 20 dBs (Checked using OBS, please turn up your volume) BETA v2.3 (16th August 2024): - Fixed issue with Computer using the same BulletCard# from CurrentBulletCard due to it not updating - Fixed issue where the Keep and Pass buttons may show on the menu - Fixed issue with cards still being shown BETA v2.1 (16th August 2024): - Patched issue where Difficulty sprite is not defaulted to show Medium BETA v2.0 (15th August 2024): - Added the ability to VS computer - Made it possible to play again without pressing the flag again - Added a intro (How to play) - Added match settings BETA Patch 1 aka BETA v1.1 (24th July 2024): - Fixed bug to do with BulletCard not showing if they are Blank (Bug Fix 1) - Fixed bug to do with being able to spam click a BulletCard (Bug Fix 2) - Added scripts to make game end when either the amount of Cards drawn are equal to the BulletCardAmount (total cards), the CPULives = 0 or Lives (Player Lives) = 0 - Added Patch for being about to spam click the Keep and Pass buttons BETA (23th July 2024): - Singer player only. (No CPU or Multiplayer via Cloud) - Lives are Card Amount divided by 2 and rounded - Game only works for one round - Only supports random number of cards = PLANS = - Make it possible to play Globally - Make the new maximum amount of BulletCards 10 = CREDITS = Inspired by Twenty-One and Buckshot Showdown on Roblox. Music: Buckshot Showdown OST available on Fandom Title Font: Averia Serif Libre Font Cards (Base): from their project "memory cards" ( for helping with the creation of the Cloud Ping Experiment and Upstream Gateway for testing BETA v1.0 and BETA v1.1 = PROJECT LICENSE = Roulette: Scratch Edition © 2024 by is licensed under CC BY-SA 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/4.0/