how the moveset works if it shows (C), it's a chrono move if it shows (R), it's a reaper move if it shows (F), it's a fairy move scroll down for moveset you start with chrono *****PRESS SPACE TO CHANGE CLASSES***** chrono moveset LMB (C) - Basic Slash, 12 damage basic slash lol! you can only use LMB during TS, because every other move would be wonky Q (C) - Timestop Teleport, 12 damage you teleport forward dealing damage Q + Q (C) - Bootleg Timestop, 20 damage if the first hits, keep pressing Q, if it lands, it stops the dummy for 5 seconds E (C) - Sword Throw, 8 damage the dummy walks around for a bit and stuff before rewinding back F (C) - Timestop stops time forever, go ahead, build up 500 damage or something (press F to resume time GRAAAH) G (C) - big clock thingy I forgot the name, 15 damage throw your hourglass, if it hits, you'll teleport to the dummy reaper moveset (read to top if you forgot to change classes you illiterate) LMB (R) - Basic Slash, 12 damage same as chrono except its cooler (in what ways I dont know) Q (R) - Death Mark, 8 damage how death mark works: any hit doubles, meaning if you dealt 12 damage, it'll deal 12 damage again your F is 500% cooler E (R) - Shadow Dodge changes your LMB gives you a speed buff LMB + Shadow Dodge Buff (R) - scythe spin thingy idk, 10 damage you spin your scythe, that's it F (R) - Reaper Slash, 15 damage pretty lame without death mark effect F + Death Mark (R) - Death Mark Finisher very flashy, you have to use this at a distance G (R) - Skeleton Grab, 1 damage inspired by pre-rework AUT reaper no way me trying to draw decently (failed because I STINK) sans undertale took the dummy fairy moveset LMB (F) - Pixie Dust, 10 damage it's actually using its right and left hand, but I suck at drawing so it just looks like one hand is being used Q (F) - Glitter Bomb, 30 and 15 damage charges up ball that'll split into two smaller balls the main ball deals 30 damage, smaller ball deal 15 in the original CS, it would explode into much smaller ones, but I aint coding allat *(UNGODLY BUGGY MOVE, OH IT IS A PAIN TO CODE)* E (F) - Fairy's Light, 10 damage, 10 heal. shoots a beam, which deals 10 damage and heals you 10 HP. healing does nothing, this is just how it was in the original game F (F) - Pixie Mode *****DURING THIS MODE, YOU CAN USE WASD***** you can basically fly around and all, press F to go back to normal the sparkle effect trail when moving was a bug, but it looked cool, so I kept it G (F) - Holy Blast, 15 damage turn into ball (read to top if you forgot to change classes you illiterate, also fairy to chrono transformation is weird when laggy but works when normal, i swear ive seen it sync up) all the budget went into 3 movesets while being movable and switchable
Press 1/2 to Show/Hide variables this game is based off of critical strike looool! no super fancy attack effects this time I'm using less variables than usual (compare it to my other games, learned how to make one variable for just hitboxes) this game was in the making for like a year now, im lazy also the skull was traced, there's a reference in the script most sound effects from Terraria and Touhou side note: critical strike was a cool game, before the EpicCritical allegations, one of my main favorite roblox games back then