This isn't finished yet, I just wanted to share what I had so far. Up and down arrows to choose an option, and press Z to select it. It doesn't do anything unless you choose to attack. When you choose to attack, you can select the enemy you want to attack as well. Doesn't do anything. But still.
------------------------------------Credits----------------------------------- - @griffpatch for the health bar. To defend myself for using a tutorial, I just watched the intro to his video, (the part that explained how it worked) and did the scripts myself. The only parts I took from the video were the color script and the costume design. Other than that, it was all me. - @nyanpineapple27 for the size effect used on the buttons. I wanted that sort of blowup, and he made it, so props to him. - Music by Nirre & Acid Usagi on YouTube. Check it out! (i am 100% putting this in the final game as a secret) WARNING! A long piece of text is below here explaining this project's title, and is very long and unnecessary! The developer would remove it, but he worked too hard to get rid of it! Read at your own risk! ---------WARNING! UNNECESSARY TEXT BELOW!-------- No, the second "new" in the title isn't a typo. I tried making a battle system before this one (called "Battle System"), but I didn't end up liking how it worked, so I tried again, this time in this format. Thus, "New Battle System" was created. (I like to keep all of my code for future reference, just in case, so I gave the projects different names.) However, that project's code got really confusing and buggy, and I couldn't figure out how to fix it. In that project, I was trying to put all the character data into one piece of text in a list, but since it got too hard to fix, I decided to put each piece of character data into a separate list so I could see it all at once. This brought upon us, "New New Battle system V.ALPHA" But wait, you may be asking. This is version ALPHA.2! Where is ALPHA1? Well, ALPHA1 was the base for the whole thing you see here, but I didn't want to lose what all the code looked like in case I needed it for future reference, so I made a copy of the project, and thus, (again) "New New Battle System V.ALPHA.2" was born!