Click the green flag, as per usual. Credits: Nintendo For the longest time, I was gripping onto this idea that I had to make some sort of huge finale project before I parted ways with Scratch. My magnum opus on the platform, you could say. After all, what was the point to all of what I worked towards if there was no payoff? But that's the thing; there doesn't really need to be a payoff at all. I've made good use of this website throughout the years I've spent on it. It's how I started learning many artistic talents I still practice to this day, alongside how I was introduced to friends I wouldn't have made otherwise. I wasn't a character on Scratch, but rather Scratch was growth for my character. And thus, it doesn't really make sense that I should have to force myself to create this giant project, just so I can conclude some imaginary character arc. When I'm ready to move on, I can move on. It's as simple as that. And admittedly, it took me a while to come to this realisation, and discover what was best for me in the long-term. With that being said, there's nothing wrong with wanting to end your career off with your best work, nor is there a specific time frame that you have to retire by! Rather, it's important to acknowledge that you shouldn't force yourself to commit to this mentality. How you choose to wrap everything up is different for every person, and you should consider what you believe is the right decision for the future. If there's any message you should take from this cluster of paragraphs, it's that you shouldn't feel required to spend your time and effort on an exceptional finale you wouldn't make otherwise, just so you can make your leave. If you feel as if you're ready to go forwards, then you should listen to said feeling.