-The Battle Pets- (Super Auto Pets on Scratch) •Earn Coins by Clicking or Fighting! •Use Coins to buy Upgrades! •You can also use Coins to get new Pets! ————————————————————————— Pet stats: ___________________________________________________ Example: Pet: (Base stats) dmg/hp (lv1), dmg/hp (lv2), dmg/hp (lv3) Ability: None (what the pet does in combat) ___________________________________________________ Ant: 2/1 (lv1), 4/2 (lv2), 6/3 (lv3), 50/50 (lv99) Ability: technically none ___________________________________________________ Ladybug: 1/3 (lv1), 2/6 (lv2), 3/9 (lv3) Ability: Gain Attack based on how much food (upgrades) you brought. (+2, +4, +6) Stats/Attack are dependent on the Ladybug’s Level. ___________________________________________________ Beaver: 3/2 (lv1), 6/4 (lv2), 9/6 (lv3) Ability: technically none ___________________________________________________ Deer: 1/1 (lv1), 2/2 (lv2), 3/3 (lv3) Ability: Summon a Bus upon fainting. (5/5, 10/10, 15/15) The Bus’s stats are dependent on the Deer’s Level. ___________________________________________________ Rhino: 5/8 (lv1), 10/16 (lv2), 15/24 (lv3) Ability: Upon knocking out the opponent, the next opponent this pet faces will take Damage. (4, 8, 12) Damage is dependent on Rhino’s Level. ___________________________________________________ Blowfish: 3/5 (lv1), 6/10 (lv2), 9/15 (lv3) Ability: When this is hurt, deal Damage to the opponent. (2, 4, 6) Damage is dependent on the Blowfish’s Level. Holds: Pineapple — +2 damage to abilities (so 4, 6, 8) ___________________________________________________ Hippo: 4/5 (lv1), 8/10 (lv2), 12/15 (lv3) Ability: Upon knocking out the opponent, this pet gains some stats (only lasts in battle). (+3/+3, +6/+6, +9/+9) Stats are dependent on Hippo’s Level. ___________________________________________________ Rooster: 5/3 (lv1) Ability: Summon a Chick upon fainting. Chick’s attack is dependent on the Rooster’s attack. Chick’s attack will be half of the Rooster’s. (Rounded up) ___________________________________________________ Octopus: 8/8 (lv1) Ability: Deal 8 Damage to opponent before attacking ___________________________________________________ Monkey: 1/2 (lv1) Ability: After battling (battle end), gain 2/3 stats (permanently) Holds: Fortune Cookie — 50% to deal 2x Damage ___________________________________________________ Reindeer: 6/4 (lv1), 12/8 (lv2), 18/12 (lv3) Ability: Gain Melon Armor before attacking. Triggers depend on Reindeer’s Level. (5, 10, 15 times.) (Melon Armor: Take 20 less Damage once) ___________________________________________________ Scorpion: 1/1 (lv1), 50/50 (lv3) Ability: Gain Peanut. Holds: Peanut (Peanut: Pet will deal infinite Damage upon attacking) ___________________________________________________ Food: ___________________________________________________ Apple: 10 Coins Gain +1/+1. Total stats after buying: +1/+1 ___________________________________________________ Milk: 150 Coins Gain +1/+2 Total stats after buying: +2/+3 ___________________________________________________ Pear: 350 Coins Gain +2/+2 Total stats after buying: +4/+5 ___________________________________________________ Chicken Leg: 500 Coins Gain +3/+3 Total stats after buying: +7/+8 ___________________________________________________ Pretzel: 1000 Coins Gain +4/+4 Total stats after buying: +11/+12 ___________________________________________________ Cat (x2) and Chicken Leg: 2000 Coins Gain +3/+3 x2 (+6/+6) Total stats after buying: +17/+18 ___________________________________________________ Cat (x2) and Pretzel: 3500 Coins Gain +4/+4 x2 (+8/+8) Total stats after buying: +25/+26 ___________________________________________________ Burger: 5000 Coins Set Stats to +50/+50 Total stats after buying: +50/+50 ___________________________________________________ Upgrades: ___________________________________________________ Turtle Upgrade: 500 Coins Set your Coins per Click to 1-5. ___________________________________________________ Turtle Upgrade 2: 1750 Coins Set your Coins per Click to 5-10. ___________________________________________________ Auto-Farmer: 1000 Coins Gain 10 Coins per second. ___________________________________________________ Goal Rewards: 750 Coins Gain 15 Coins every 5 kills in battle. (Triggers 5 times) ___________________________________________________ Goal Rewards 2: 1250 Coins Gain 50 Coins every 5 kills in battle. (Triggers 10 times) ___________________________________________________ Goal Rewards 3: 3000 Coins Gain 250 Coins every 10 kills in battle. (Triggers 5 times) ___________________________________________________ Strategy/Tips (Early): ___________________________________________________ -Buy food -Get Goal Rewards to level 2 -Get Turtle Upgrade once (lv2) -Don’t buy Beaver or Blowfish -Buy Deer -Remember that special units are still there -Hippo is Carry and Op -Octopus is stronger than Rhino in early scratch said desc is very long
Credits down there btw the pet descriptions (in-game) will be changed in a few days Credits to LWCoding for about, dunno, 80% of the code Credits to TeamWood for making Super Auto Pets Credits to Spriters Resource for the sprites Credits to ayden123plat for sprites aswell If you go to load/save and enter “/e Money” you get $$$ also basically a whole wiki is in the description area #The #Super #Auto #Pets #Clicker #Battle #Battler this game took like a month to make