the load sprite is the leading controler, without it, the loader doesn't function. this project has been compacted into 3 sprites, 2 variables named "bounce" and "full" and 9 brodcast messages: "begin countdown" "start" (loading complete and is ready for next step) "Bounce" "Start loading" (brodcast this to start loading) "Blind" "text 1" "text 2" "Load" "full"