(if the game is laggy, try using Turbowarp (https://turbowarp.org/795288200). If it's still laggy, you might need to play outside of fullscreen) VS. Void of Zero ------------------------------------------------- "Zero has returned for the final time, seemingly more powerful than ever. It doesn't have any motivation to keep attacking, but that's all it knows how to do. It's sad, it didn't have to end up like this." VS. Void of Zero (Phase 2) ----------------------------------- "A being made of pure darkness. Goalless, mindless, friendless, it's a sad and hopeless existence. But with enough influence from the Love-Love Stick, maybe, just maybe.. ..It could become a friend?" Love-Love Stick 1 -------------------------------------------- Mouse - Aim Left Click - Heart Shot Description --------------------------------------------------------- Here we go, the inevitable Soul boss version of my Zero-Two project. Making this was really fun, as I wasn't restricted to Kirby 64's battle and had as much creative freedom as I wanted to, and not just in the game design. I also named it "Void of Zero" as opposed to "Zero Soul", not just to be original, but also because lore. Just to be clear, I know all the Void theories and stuff are just, well, theories, and not confirmed canon, but I built all of the lore off of my own headcanon rather than only confirmed things. When making this, while I did try to make it really hard as it's a soul fight, I didn't want to make it excessively hard, hopefully hard enough to pose a great challenge but not hard enough to completely demotivate the player, like an actual Kirby soul fight (except this one isn't at the end of a usually half-hour long boss rush) Credits -------------------------------------------------------------- HAL Laboratory and Nintendo for Zero-Two GaMetal for the phase 2 theme Edobean for the vocals in said phase 2 theme