WASD to move. Press I to open inventory. Fullscreen is recommended for a better experience in visuals. Please double-click the flag if the game is having issues. *If you walk long enough you will encounter an enemy to fight.* **** Scroll down for more. **** How to fight: -Click *Fight* to attack the enemy. (You could miss, hit, or wound an enemy. Attacks and misses are random) -Click *Bag* press the right key to browse your inventory and click on the item to use it. Some items heal you, others attack enemies, and some don't do anything. -Click *Call* to attempt an act of "faith". Performing a call can be used as a "wildcard" move to instantly heal or defeat/heavily injure an enemy. However, the chances of *Call* working is low and might not work all the time. The game is very WIP, please know that the game can be very unstable at times and expect glitches. ** NOTICE READ BELOW: ** This is a physiological thriller-style RPG game inspired by "Yume Nikki" and "Milk inside a bag of milk inside a bag of milk". [I plan to tone down any "scary" aspects to keep this as appropriate as possible for scratch. Please inform me ASAP if the game feels overly unsettling or needs to be altered for a less tense experience] **Game Story** You play as Elizabeth, a young woman who experiences strange dreams. These dreams are called "Entries". During these dreams, you will have to find a way out to wake up from the dream. The game will plan to have multiple nights and each night will get harder and harder. Help Melody wake up from her dream. Battle against enemies that stand in your way and wake up from your dream.
Shop: https://scratch.mit.edu/projects/795923535/ **CREDITS:** -Sprites and Artwork is completely done by me. I used Piskel and IbisPaint. -Text engine was borrowed from @mariogeek 's Text Engine Project: https://scratch.mit.edu/projects/27070008/ -Music was borrowed from "Yume Nikki" and "Milk inside a bag of milk inside a bag of milk" [I will compose my own soundtracks sometime] -Added player "Elizabeth" -Added Music and sounds -Added Retro Filter and Haze effects -Added interactable red "entity" NPC [Removed] -Added DEV tools and Shop UPDATES: -Working health system [Currently no enemies to affect health] -Added wall collisions. -Added mini text dialog prompt between the player character and NPC entity [ TEXT GENERATOR by ] -Functional Main Menu Screen -Added a fully working battle system with working enemies and inventory. -Added battle system trigger -Added dialog system [WIP] -Added pop-up inventory PLANS: -Probably should add a *warning* before the game starts as I did for another "scary" game. -Functional battle sequence [RPG, Rouge-like, or real-time] -Sounds during dialog and actions [kinda like Undertale dialog] -Functional shop and save points -Fully working and designed interiors and environments [travelable] -Better achievements and more to add -More dialog and cutscenes -Endings