So this was an old scratch project from a LONG TIME AGO (hence some of the art being less than high quality) but when i was going back through for insparation for another game i'm working on a seperate, non scratch account, i actually quite liked it. the game isn't perfect (its slightly RNG based) but i uploaded it anyway for no other reason than "I thought it was cool." definitly one of my better works on this account. this will also likely be the last thing i upload here. HOW TO PLAY: in the middle are a couple buttons. if an arrow button is white than you can click on it to make progress. they all function the exact same. the H button can be clicked on to hide, and click on it again to get out of hiding The S button can be clicked to get either an energy bar or almond water. STATS: the green bar is hunger, it decreases overtime. you will lose upon it hitting zero the red bar is sanity, it decreases overtime. sanity will drain faster around monsters. i'll let you figure out what happens on low sanity. most entitys are explained in death screens except for a the face which randomly jumpscares you and removes 10 hunger. this game isn't finished by any stretch of the imagination, so don't expect a masterpiece
asavage-code for the smooth glide block the wonderful people on the backrooms wiki for some of the monsters AZFK on youtube for designing carpet moss.