===== Welcome to Mousy Tower Defense ===== Place and upgrade towers with 3 different paths to choose from (You can choose one path to max tier 5 and a secondary path to tier 2 like Bloons TD 6) Turbowarp link for a better experience: https://turbowarp.org/795928961/fullscreen?clones=Infinity It also adds the pause button and fixes really long enemy descriptions that get clone limited Press A to enable Autostart waves Press M to mute the current music (unmutes when new music starts to play) Progression Info: Gain experience from beating waves, but a lot more from beating boss waves. Harder maps and modifiers can also give more experience. Damage Info: Towers sell for 80% and repair for 10% of the damage taken. Important: Towers will die if their damage taken is greater than their sell value! 20% of a tower's value is salvaged when they die. Priest Info: Priest can't buff other priests and Mousy can't be buffed. Priest buffs do not stack; towers take the highest buff. Firerate buffs only affect reload time, not animation, aiming, or etc. time. Damage buffs affect almost everything, even unit HP but not unit damage. Here's the every tower save code if you want to have some fun: 000040001111111110 If you complete the game you can play Mousy Tower Defense 5 which has 27 towers, progression, events, and more: https://turbowarp.org/587649076
=============== Credits ================ @warfame for the engine tutorial @3223546855 (me) for everything else (I remade everything I used no code or anything from Mousy TD5 but I did take MTD6 assets and use them in MTD5 lol) Inspiration: Bloons TD, Roblox: Tower Battles/TDS, Tower Blitz, Tower Defense X ============= Change Log ============== (6/9/26-6/17/2026) MTD6 v4.0 - finished Mousy and added Mothership to base. Changed wave structure so the game is faster. Normal: 30 -> 24 waves, Hard: 40 -> 32 waves, Extreme: 40 waves. Added Priest tower. Finishing Extreme mode. Fixed terrible bug that caused towers to not open upgrade menus/upgrade other towers for a year (i had to move 1 block). (3/9/26-3/14/2026) MTD6 v3.0 - Added progression: experience, tower loadout and unlock system, save/load codes and cloud slots. Added Engineer tower and Mousy tower. (3/2/25-3/7/2026) MTD6 v2.1 - Warship tower added, Modifiers added, Juggernaut and Engineer bosses completed, Beach and Midnight Road maps, more music, extreme endless, reworked ability system and balance changes (11/2025) MTD6 v2.0 - Reworked every game mode and added many new enemies and bosses. Extreme mode added. Added music system and sounds. Text engine replaced. Added unit system. Added Base tower with 5-4-5 upgrades. Balance changes and fixes: Archer buffed, multiple arrows can now stack damage regularly. Many other balance changes. (1/28/2025) MTD6 v1.3 - Added maps from the extra maps MTD6s since it works now somehow. Top path archer fixed. Many balance changes. (1/24/2025) MTD6 v1.2 - Added glider, a flying enemy appearing on wave 34 and added boss abilities. Changes to endless mode. Replaced "tutorial" mode (no difference from easy) with Apocalypse mode. Increased sell price 80% > 90% (this was reverted later). (10/4/2024) MTD6 v1.1 - Added the ARROW boss, a flying stealth metal enemy with healing and 100 defense and can appear on or after wave 45 in endless mode. (10/2/2024) MTD6 v1.0 - Re-added Upgrade descriptions and balance changes, making chaos central possible. Reworked endless waves and HP now scales. (2/7) Simplified v1.1 - Small balance changes. Added Winning to the game. (1/30) Simplified v1.0 - Copied and simplified project for low end devices that can’t handle bigger scratch games. (7/14) Beta v1.1 - Added Targeting Options, Music and Sound FX. (music and sounds removed in Simp v1.0) (6/3) Beta v1.0 - Added Selling. (5/12) Alpha v1.0 - I'm not gonna log alpha stage stuff.