WASD to move (actually you can only move sideways so it's just AD to move) --------------- update log --------------- 2/10 -nerfed wave 2+ enemy spawns -new gun upgrade. 2/9 -various bugfixes. 2/8 -ammo rng (hopefully) also successfully removed. now the same amount will spawn each time, so you won't die due to bad ammo rng anymore. reduced ammo value for balance, though. -removed warning message and changed greeting in a slight attempt to be funny 2/7 -fixed some bugs and added flexibility to the enemies. -removed unnecessary sob stories. -waves get harder up until wave 2. -decreased time between waves. -removed tree spawn rng, began development on removing ammo rng too. 2/6 -development on new scavenger enemy that spawns between waves to compete for resources. -the wall now functions as a wall. -slightly decreased volume of the invasion theme (but you're still getting jumpscared every time a battle starts) 2/5 -hopefully fixed bug where ammo won't spawn -ammo value doubled if under 150 ammo to try to make up for not enough ammo spawning -you can actually die now -new upgrades 2/4 -added intro cutscene and tutorial -added shop, including an upgrade that currently doesn't do anything. -nutrients will now glide towards you instead of instantly disappearing. -you have to get the gun in the shop now -firearm now recoils and spreads. -banana god dialogue -music during invasions -invasions now loop, resources respawn per loop. 2/3 -enemies exist now (you still can't die lol) -added an extra battlefield backdrop (more looting) -new music -silly death animations for the enemies 2/2 -reduced ammo drops but tripled ammo value to decrease lag (3-5 > 1-2), (+5 > +15) -you can now enter the agency, fixed bug with the "create trees" block replacing the backdrop list with 0 instead of the trees list.