Press set to add a variable. Press read to read an existing variable. set the variable to (void) to delete it
*new feature: you can now delete any variable by setting the value to a certain value that you specified in the block definition This pretty much just uses a list to store many "variables" you can use this engine to save space on using variables. a much better use would be to add variables on the list, then put the entire list into a cloud variable.... meaning you can have more than the limit of 10 cloud variables.... I put a much more detailed description in the project itself on how to use it in your own projects. See the sprite called "variables" This could be usefull for a multiplayer game, if you can encode the list, put it in the cloud variable and decode it again, which I am working on