Remix the project and create a new blank level using the "New Map" block in the "Level Store" sprite. To edit the level, press the 0 key on your keyboard and select the appropriate block on the editor palette, then click anywhere on the level to add it to that level. The editor palette is fully scrollable (using arrow keys or wasd) and features a tile-tracing feature. When tracing large items, like a house, click on one tile of the house, and while holding space, drag the mouse across to make the house, not needing to click each individual tile to create the house. There are three layers available. Layers 1 and 2 appear behind the player, but the special layer 3 appears in front. These layers can be toggled using the number keys 1, 2, and 3. If you want to see what items are on the current layer, press the respective layer number key on the keyboard again.
This is a tile-based RPG engine, which can be used to create an exciting detailed adventure level that can be implemented into games. Coding - @griffpatch Player art - Vyrell Tile art - o-lobster