Here are some information for reference. You do not have to follow this and make it behave the way you want. (btw these are based off the original HS mods) weapons: weak battery: weak weapon that deals damage to 1 target at a time battery: deals damage to 1 target at a time laser: damage ramps up over time while firing, resets when switches target mass battery: fires on multiple target at a time dual laser: fires on 2 target at a time. Damage ramps up time when both laser is active. Resets when both beams are inactive Barrage: fires at 1 target at a time. Deals more damage the more enemies in the sector Dart launcher: fires a dart rocket which deals direct damage when hit. No damage is dealt when neutralised before hitting the target. Railgun: My custom weapon. Has a charge up time of 12 seconds. After the charge up time, and the user is still alive, it will fires a powerful shot which deals {damage} + 5% of target hull. The cycle restarts after shot. Death ray: custom weapon. Cannot directly fire at enemies, but can destroy asteroids to create explosions. Requires 200 hydro to use. Cd: 1 minute Shields Alpha Shield: Makes the ship immune for damage for a short period of time Delta shield: absorb damage until depleted or activation expired. Gives you a speed boost and AoE damage around you for first 10 seconds Passive shield: absorbs damage and can regen itself after not receiving damage equal to the regeneration delay Omega shield: Absorb damage until depleted or activation expires Mirror shield: reflects a percentage of incoming damage as area damage, cannot reflect reflected damage Blast shield: absorb an insane amount of area damage within an area but cannot absorb direct damage. Area shield: absorb incoming damage against all friendly ships over an area, excluding the user
Hades Star Assets Feel free to use in anything but remember to credit me this asset pack is still not finished. More assets will be coming soon. All the idea for the ships, modules etc are from the Hades Star devs. I only draw the modules and their visuals, due to the low resolution of online pictures. Update 29/11/2023 added the new dark nebular modules