still workin on it, not an actual game this engine supports: > HUGE maps (20x the size of the test map) > customizable obj generation > nothing color dependent, all based on hitboxes > as many maps as you want through the use of loading zones theres a bunch of random test objects loaded in at the start devlog below
0.5.2 - rescripted loading so it runs faster, and removed cloud functions :( (it didnt work) replanned 0.6 - add cloud functions (yep, multiplayer) and some other stuff (maybe text engine) planned 0.6 - add some text engine stuff for npc usage and other stuff 0.5.1 - fixed up a lot of glitches involving dives and swimming (super jumps, glitch into walls via diving, etc) 0.5 - finished adding custom objs, and chaged the 1 to a 0 in devlog because 1 doesnt make sense also added devtools, click onscreen to get x and y pos of mouse in the map UPDATE - sorry no sliding, couldnt find a way to implement it along with crouching also im kinda lazy 0.4.5 - fixed a ton of stuff, nothing else planned 0.5 - finish the custom obj generator and also add sliding (because i also was told to) 0.4 - Added the beginnings of a custom obj generator, and also diving and crouching, because why not (also i kinda was told to) UPDATE - im not adding modules, dont know how they would work if i added them, i will instead be adding a custom obj generator for your... custom obj needs? planned 1.4 - add modules (acually this time) and more generatable objs 0.3 - added water and a buncha other stuff (better wall jumping!) but i didnt add anything metioned before :( planned 0.3 - add modules, which give precreated functional game mechanics into the engine, and also i will start adding more generatable objs 0.2 - enemies are now acually not buggy, although kinda choppy. also added lots of little changes for better modification and other engine changes planned 0.2 - enemy bug fixing, and adding some potential modular gameplay mechanics 0.1 - enemies added that dont damage you, still in beta, and also a health bar also, i added some tutorial comments on using the engine bugs - enemies fall out of map when another map is loaded planned 0.1 - add enemies, health, etc 0.0 - nothing, just the raw, base engine