Arrows to move A, D, or moving slider of variable "Amount" - to change amount of showing objects Z - to set your value to variable "Amount" X - to go to the position of last showed object S - to hide the object Space + S - to hide all objects after amount of showing objects inclusive R - to clear all hidden objects F - to make the reworked code (It will appear in the list "Reworked Code". All hidden objects will be removed from the code) Green lines mean the devision into chunks.
Level string example: kS1,40,kS2,62,kS3,255,kS4,0,kS5,19,kS6,200,kA1,0;1,29,2,135,3,135,7,158,8,3,9,255,10,10.0;1,30,2,135,3,165,7,96,8,0,9,185,10,10.0;... The textures of 1.4+ objects are not fully installed into the program, so some objects of 1.4+ levels will have wrong textures.