-Use WASD to move -Move your mouse to look around. If you'd like to see what the world looks like to the engine, press P
me @dillyd Essentially, the engine uses standard 3D projection, but instead of sorting the distances of each object every frame, it only does it once. This means that you can get decent framerates while still rendering many objects. In this model, it's possible to load data from a world with a size of 400x400 tiles by only loading nearest tiles and retaining their sorted distance. I may post a tutorial for this because it is very effective