Just a simple smoke "simulation" inspired by Pezza's Work on youtube. It uses just size, opacity, movement and a texture to produce semi-realistic looking smoke. ========================================================= Instructions ========================================================= "drag (lower = more drag)" As it's name suggests, drag. "Initial Velocity Strength" See that small dial on the bottom left? It controls the direction of the smoke when it gets spawned. This variable controls its strength. "Opacity" well, opacity. "wind x" and "wind y" - Adds the input to the velocities of the smoke.