Click the buttons along the top to choose a role (or keys 1-6). Click a 'lemming' to assign it that role. Get as many lemmings as possible to the goal. Don't let them fall too far or walk into dangerous objects. Hit 1 (one) thrice quickly to nuke everybody. Expect a short delay when starting each level while it's converted to a bitmap.
Work in progress. Level design: Levels are stored as backdrops. Black areas are where the lemmings can walk, most other colours are climbable or diggable, but objects are placed on specific colours: Start: green (40,88,88) Finish: red (90,88,88) Saw (danger): grey (55,26,77) Rock (indestructible): cyan (50,100,100) Still need: * music * water * builder should pause before walking away when done * per-level programmable tool use limits * per-level programmable cohort sizes and requirements * interesting levels Bugs: * Climbers need to quit when they hit the ceiling. * Builders need to quit when they hit a wall or ceiling. * Object placement box scanning logic needs to be stabilised. * Edges of map need coherent behaviour. * Fewer glitches need to exist.