~~INSTRUCTIONS~~ -Arrow keys/WASD to move. -Get to the green thing. -Press R to give up. -Press M to mute BGM, press U to unmute. -Don't touch the walls or the red things. -There are NO checkpoints. One mistake, and you'll have to start over, no matter where you are. -Good luck. You're going to need it. ~~ENEMY TYPES~~ -Squares & Spinners: They move in set paths and don't do much else, but they're efficient. Squares are smaller and faster than Spinners. -Cannon: This tracks the player's movements and fires a small projectile at high speed at random. -Big Boi: A larger Cannon with a slower rate of fire. -Walls: Walls around the map. Touching these will force the player back to the starting position. Be careful.
THIS VERSION OF SNEK THING WILL BE RECIEVING NO FURTHER MAJOR UPDATES. AS OF 22/03/2025, THIS IS EFFECTIVELY THE FINAL BUILD OF THE PROJECT. ~~DEV NOTES~~ -24/04/23: This started as a joke project, but now I'm actually kind of getting into it. I've been doing this for 2 months and I like how it's turned out so far. I'm proud to call myself the creator of this heckspawn of a game. -16/05/23: If I ever become a legitimate game developer, I'll probably remake Snek Thing. But I doubt that'll ever happen. -18/02/24: Worked out a plan for it, all I need to do is figure out where to go from here. Decided on using Unity and C# for this project. Any and all advice/tips would be greatly appreciated. -31/03/24: Okay, so it turns out I have a long way to go before I can even get this darn thing started. First of all, I need a better setup. My current one is not ideal for what I'd like to do. -20/02/25: NEW PLAN! UNREAL ENGINE! ~~UPDATE LOG~~ ~PRE-SHARE~ -16/02/23: Added Squares & attempts counter, turned player blue -27/02/23: Added win message for when the player beats the game in under 30 seconds, repositioned "eye", modified thumbnail -02/03/23: Changed enemy speeds -06/03/23: Added Spinners, removed useless alt path, added another Square -07/03/23: Added Cannon and Big Boi, removed rainbow effect on player, tweaked thumbnail ~POST-SHARE~ -07/03/23: Shared Snek Thing, increased size + rotation speed of Spinners, changed/added text to thumbnail -08/03/23: Changed win lines -09/03/23: Redesigned the map, added movement to Spinners, moved attempts counter, changed start/respawn point, simplified code -13/03/23: Repositioned a few enemies, fiddled with the map a little bit, messed around with the player's code -14/03/23: Added give up mechanic + rage quit screen, added win screen (if you ever make it, of course), added more text to walls, slowed down Diagonal to make it a tiny bit easier -19/03/23: Added triggers to show motivational text after passing certain points -21/03/23: Changed time and attempts to cloud variables, fixed bug with text triggers not working, added third trigger to reset background and hide messages upon death, added code to stop Cannons from firing when you win, finally added WASD controls -01/04/23: Edited map path (the part you can touch) -09/04/23: Added BGM (Shinzou wo Sasageyo by Linked Horizon) -17/04/23: Centred maps. I noticed that they were uncentered so I fixed that, edited thumbnail -18/04/23: Fixed mute/unmute BGM function so that it actually works -24/04/23: Changed death line (it's more sarcastic now), changed text colour on thumbnail, repositioned thumbnail snek's left eye -25/04/23: Edited Spinner sprites, centred horizontal Spinner and moved it up a bit -04/05/23: Made edits to thumbnail, updated Enemy Types list, changed timer of Cannons to be more arbitrary and harder to predict, fixed timing for win screen, capitalised and punctuated text -23/05/23: Added a secret feature that I've been meaning to add since the earlier stages of development, tweaked thumbnail for the billionth time -25/05/23: Added lines for when the player dies a certain amount of times, removed death line since it interfered with the other lines -05/06/23: Edited path of diagonal Spinner for less chance of getting hit and having to restart the entire thing, made the Big Boi require more time to fire than the smaller Cannon (also, no, I'm not adding a third Cannon. It's hard enough with two of them. I may have created this game, but you gotta draw the line somewhere), updated Enemy Types list, updated the secret feature -14/12/23: Changed BGM (Carefree by Kevin MacLeod), made the death messages appear for shorter amounts of time -31/03/24: Removed Cloud Variables, they served no purpose whatsoever -20/02/25: Made a couple changes to the code and positioning of Trigger 4, made Cannons a little slower -22/03/25: FINAL UPDATE! Snek Thing will crash upon reaching a certain number of deaths