The Resonator: 26S0S0S-4S1S26S0S0S-4S2S26S0S0S-4S3S26S0S0S-4S4S26S0S0S-4S5S4S0S-28S-2S6S4S0S-28S-2S7S4S0S-28S-2S8S5S0S28S-2S9S5S0S28S-2S10S5S0S28S-2S11S24S0S0S-24S12S24S0S0S-24S13S2S90S32S14S14S3S-90S-32S14S15S10S0S-22S36S16S11S0S22S36S17S2S180S38S-12S18S10S90S50S2S19S11S-90S-50S2S20S3S180S-38S-12S21S3S0S16S22S22S2S0S-16S22S23S31S90S0S24S24S20S180S0S-42S25S20S180S0S-42S26S20S180S0S-42S27S20S180S0S-42S28S20S180S0S-42S29S20S180S0S-42S30S20S180S0S-42S31S20S180S0S-42S32S20S180S0S-42S33S20S180S0S-42S34S20S180S0S-42S35S20S180S0S-42S36S20S180S0S-42S37S20S180S0S-42S38S20S180S0S-42S39S20S180S0S-42S40S20S180S0S-42S41S20S180S0S-42S42S2S90S14S58S43S3S-90S-14S58S44S3S180S-12S-46S45S2S180S12S-46S46S2S180S26S-36S47S3S180S-28S-34S48S20S0S-26S-24S49S20S0S24S-24S50S2S90S8S38S51S3S-90S-8S38S52S20S0S0S50S53S6S135S44S-18S54S7S-135S-44S-20S55S19S180S-58S-14S56S18S180S58S-14S57S20S0S0S50S58S20S0S0S50S59S20S0S0S50S60S20S0S0S50S61S20S0S0S50S62S20S0S0S50S63SD Couldnt do X-wing due to clone lmt
Checkout The Other Resonators! (expose' about this ship is past this btw) Regal Resonator: https://scratch.mit.edu/projects/807061062/ Reining Resonator: https://scratch.mit.edu/projects/807103975/ _____________________________________________ I actually lost the original ship i made ;-; so i hastily remade it, still looks good tho. I Made Two Other Ships Based on This Ships Design, So I Made This Post a Ship Series. _____________________________________________ For its Battle Prowess, it's a Very Fast Ship that Counters Missile Users and Fast Ships, being a Counter Strat' against the TIE Fighter, who has Both of those Traits Our Strat' for this Ship is on More the Complex Side of Things. Before we talk about that, we Need to List Our Weapons: 6 Dakkas, and >5< Railguns. This Allows Res' to Start off with a Bang, Dealing Large Amounts of Damage, Being our First Attack Pattern (Yes there are Many). Then, for its next Pattern, it Starts when the Ship has Low Energy. Normally when you have Low Energy, your Ship Prioritizes Cheap Weapons to Use, Like Dakkas. BUT, if you have High Regen', your Ship can End Up Using Higher Power Weapons When you Have the Energy. PLUS (jesus this is long) Priority also is Increased when you have More of that Same Part, in Ratio to the Other Parts (note the 6 Dakkas and 5 Rails). This Allows us to Have the Rail Constantly Firing at 2 or 3 Times the Rate of One Railgun (depending on how it feels, though there might be a pattern) giving us Great Damage Without Putting to Much Weight on our Ship. PATTERN THREE! (here we go again) This One is Simpler than Pattern 2, Although the same Points Apply. Pattern 3 happens during a Grind Game (this is when each ship has their core mostly exposed and has few Weapons and Random Shells left) where it Will Lose all the Dakkas on One Side, and Maybe Some Generators. Basically, the Rails Fire more and Protect the Core. Hopefully the Increased Fire Rate will be Enough to Win. That's the End of my TED Talk!