move the sliders and watch them grow press up left down and right to clear the screen and make 1 green thing green things use the base chances red things die more but multiply more blue things die less but multiply less purple things are farther away from base than red things orange things are also farther away from base than blue things please note that because of the clone limit there may be less of a creature than the variable says there are in those cases assume the creatures not seen are living happily elsewhere
update log v1.1: fixed some bugs, improved heals v1: minor nerfs to orange and buffs to purple. hopefully fixed inaccuracies in total things counter(unfortunately the way i did this stoped total things from passing 300(the scratch clone limit)). made overpopulation happen at a significantly lower creature amount. made it impossible to lose all life in the first 15 seconds. changed the overpopulation formula(again(due to unfortunate clone limit in scratch))added low food which happens randomly and increases overpopulation effect(more likely at higher populations) vbeta2: changed overpopulation formula,made bean slower in bossfight, added heals during bossfight, vbeta: added a "murderous" secret (the secret is the bossfight(press k,i, and l at the same time to activate boss(you may have to try multiple times to get it to work))) valphapatch: made total things more accurate, made it so that counters reset when not changing for too long to hopefully make them more accurate, increased effect of large populations, added a timer. ------------------------------------------------------------------------------ thanks to @zachyman999 for an easter egg that will be very obvious when it happens