Yellow is player one, greens are player two (only 2-player), click the flag to start or move everything back to where it started Yellow must collect all 10 parts (pink, click to collect when you reach one) and return to the center to win, green must catch yellow to win Click the top white box to roll both die, that's your roll for this turn - Yellow may use both for movement or one to move and one to place a barrier - barriers move the same way as players but can't stop in an intersection, they must be connected to two walls (click to rotate so they fit better if the walls are above/below) - Green must only use one dice roll per player 'character' - Green may use both rolls on one rather than one for each once yellow's collected every ship part, never before then Neither player may spend a turn just going back and forth, when you step on a tile you can't reuse it again that turn Yellow can go through barriers but it takes one extra move to do so (traveling through one with a roll of 5 would land you 4 spaces from your starting point), green can't go through barriers period if there was anything else in the rules I forgot it for now and will add it later
a project for a college class, not a very *good* game and rules aren't enforced via code yet as this was initially just meant to visualize it (project was making a board game but I guess this still counts?)