Remember to go into 'options' before you play to choose how many lives you have. Press 't' for tutorial if you get stuck. (Each tutorial costs one life.) Click the speaker icon to toggle the music. This does not toggle the sound that plays when you die. Don't die! The more lives you have left at the end, the higher your score. If you run out of lives, the game ends. You should be careful with how many lives you choose. The more lives you start with, the lower your maximum score. If you do not type in a numerical value for the lives, or you type in a number greater than 50, you will have 50 lives. If you type in a number less than 0, you will have 0 lives. Maximum score (with 0 lives) is 100, or 10*levels completed. My best score as of 2.3 is 76, as of 2.5 is 86, and as of 2.6.1 is 93. Try to find the new secret feature! It makes the game harder, and gives you 10 additional points (making the max score 110) if you survive. This game is still being regularly updated. This version should be playable, although there may be some unplayable elements and things that don't work. Please report any bugs you find. Congrats for reading this far! Here's some hints: https://linkode.org/#GJXH3tRp0DF18BN0IgNvc2
STILL IN DEVELOPMENT! (see instructions) See the original version for the credits. If I recall correctly, lots of the code, including the entire physics engine, was 'borrowed' from other users of this website, so a lot of thanks to them. @anubis6480 for reporting bugs - negative lives, max score icons-for-free.com for the sound sprite's costumes (edited by me) @anubis6480 for the idea for the first secret feature @anubis6480 for health points idea The random playtester for finding a bug The random playtester for the idea of how to better utilise SF3 All additional code, levels, ideas and art by me, likely inspired by other Scratch projects. CHANGELOG 2.0 - Published new version with inverted colours and some updated levels, fixed a few bugs 2.1 - Added a new scoring system and the option to choose how many lives the player starts with 2.2 - Updated levels nine and ten, new thumbnail, game fully playable 2.3 - New end credits screens with orange variable replaced with pixel font, bug fixes 2.3.1 - Made it possible to die on level 1, secret feature added 2.4 - Added an in-game button to control the music, made it possible to stop and start the theme in the middle 2.4.1 - Made the secret feature work (max score now 110) 2.5 - Level tutorials added. Refined secret feature 2.5.1 - some bug fixes, another secret feature added 2.5.2 - bug fixed, preparation for the next update 2.6 - The menu! Finally, there's a home screen! 2.6.1 - bugs fixed, secret feature 3 added, penalty for cheating added 2.6.2 - added high score feature to the menu 2.6.3 - Bug fixed, scoring for when you die changed 2.6.4 - preparation for 2.7 COMING SOON in 2.7 and beyond - new levels, more secret features, new end credits screen, score board Suggestions welcome :-) Eventually I want to give each level a story, such as 'jump across the roofs of these tower blocks', by adding some aesthetic details to the background of each level, and I want to add many more levels of gradually increasing difficulty.