WIP! Press the buttons to try out the two modes. Gameplay mode is currently unfinished and needs a lot more work, but there are some fun things to do. Q, W, E, A, D, Z, X, and C will move you around, and S will change the number of tiles you move from 1 to whatever the maximum step limit is. As new levels generate you will be returned to your original position. Press space to show/hide all lists and variables. Press 1 to change the room generation type. Type 1 is easy to navigate, generating a guaranteed straight path, type 2 is a bit more difficult and may have impossible levels, type 3 continues with that trend, and type 4 is debug generation. Try to "solve" the levels as they generate! The doors aren't coded in quite yet but you can at solve em in spirit. There are two types of ground tiles (which you are guaranteed to start on on all settings except type 4) and one type of water/lava/etc tile (which will be the opposite color of the ground tiles). These are determined by costume number. Technically there are three costumes considered water/lava, this was done to increase water/lava generation chance. Change the amount of time you have to solve each room by using the "time between generations" slider. Sprite review gives a look at some designs and models I'm working on, the one on the left is concepts and models of player characters, and the one on the right showcases monster concepts (no models yet). There may be blank slides or unfinished models in there, just as placeholders for future characters. No guarantees on any of the designs making it through to the final version.
remixing my own project on my old cringe alt so that if I break anything i can just remix this and try again