What is art if not spending five minutes clicking different overlay options for your shading? Note: — Maybe I should have mentioned I was doodling you a background, but it just kind of happened when I got sidetracked drawing Neo. Hopefully the detail level works for you? I wasn’t sure how to make it fit with your art style, so I did a version of mine with a little simpler lineart and lighter shading details—hopefully that works! Good luck with your game—you have my sympathy when it comes to all the coding for that. I’m working on a Pokémon Mystery Dungeon fan game myself and the coding is already a pain, urg— all those clone blocks,,, That said, if you want any help with some of your coding or need someone to play test, let me know! I’m happy to give you a hand, and it’d give me an excuse to take a break from my project, lol Useage: — Feel free to use this background in your game, as long as I’m mentioned for it somewhere! There’s two versions—one with extra fancy lighting and another without. How-To: — Just click to cycle through the versions! Tip: — I don’t know if you know, but Scratch’s canvas size is 960 x 720! If you import art at that pixel size and convert it to vector, it actually looks pretty smooth. Don’t believe Scratch when it claims the maximum Sprite size is 480 x 360 for its canvas. Every “one” of Scratch’s pixels is actually two on Art canvases—even Scratch’s own.
Credits: — ➤ Code: @RosieDrawsDoodles ➤ Art: @RosieDrawsDoodles ➤ (Some of the art inside belongs to @Blobbystickfigure)