I am so sorry about how many variables I put in here Arrow Keys The higher the movement type, the more uncontrollable it is. 1. Acceleration: A change in Velocity 2. Jerk: A change in Acceleration 3. Snap: A change in Jerk 4. Crackle: A change in Snap 5. Pop: A change in Crackle Actually I messed up, because I didn't add position. Position is a change in Position, and Velocity is a change in Position. :')
A movement test inspired by @Will_Wam 's Dungeon journey 2.