This is not my entry. This is. https://scratch.mit.edu/projects/774043497/ ~~~ // UIᴛᴏᴘɪᴀ The once beautiful city of UIᴛᴏᴘɪᴀ was invaded by Junebug’s bugs. They affected the servers with mosquito bytes and caused mass destruction around UIᴛᴏᴘɪᴀ. Soon, all but one was affected by Junebug’s viruses. The remaining person, Wattson, was sent by Mayor AIᴅᴇɴ to find and destroy the last of Junebug’s bugs and debug UIᴛᴏᴘɪᴀ once and for all. // Too laggy? Play here! https://turbowarp.org/807513592?interpolate&hqpen&stuck&limitless&offscreen&clones=Infinity ~~~ // How to play Left and right keys to move Up key to jump Down key to drop through jump-through platforms Space or click to progress through text E or click the person when next to them to interact Use the regular bots as jump pads Jump on Rogue Bots to defeat them Jump on multiple Rogue Bots at a time for a greater score * PC users can view and modify the keybinds in the settings. Mobile users can use the joystick to play. * Joystick controls can be quite brutal. I wish it weren’t so. // Guide to Difficulty - Easy: You start with five lives. You can wander freely in the level without traps or saws. Just robots. No stress. - Normal: You start with five lives. Traps and saws will appear, as well as new enemies, so watch out! - Hard: You start with three lives. All checkpoints are removed from the level. - Extreme: You start with one life. All checkpoints are removed from the level. ~~~ // New features - New types of enemies, such as Rogue Bots and berserk drones - Proper wall jumping - Jump-through platforms - Death effects - Camera limits - Fake coins (watch out for these!) * The list could be useful for a new level editor, am I right? // Inspiration We had a belated birthday barbecue party for me once, and we formed a “Kool Kids Klub.” I was thinking of what my next project would be at the time. I had told them about my projects and asked them what my next one should be. One of us suggested I make a program that destroys bugs (there were bugs everywhere), and that gave me the idea, “UIᴛᴏᴘɪᴀ.” However, this is the NEW version of UIᴛᴏᴘɪᴀ, not the one that rude Steeven Sharp made in my other projects. Some of the elements in this game were inspired by Nintendo games. The Mission Failed scene was inspired by Splatoon 3. // My fastest speedruns Level 1: - Perfection time: 1 minute 2 seconds - Speedrun time: 27 seconds Level 2: - Perfection time: 43 seconds - Speedrun time: 40 seconds // New animation out! I couldn’t finish the game. It became too big for me to finish. So to make it up to you guys, I made a short animation about it!
// Disclaimer Recently, I discovered that the term UIᴛᴏᴘɪᴀ already existed, and I would like to point out that this project has absolutely nothing to do with any business out there. This is simply MY version. NO INFRINGEMENT IS INTENDED. // Changelog [U = unshared] 2 Dec 2022 [U] Found the secret to moving platform detection! 16 Nov 2022 [U] - Found the secret to wall-jumping done the right way :) 12 Oct 2022 [U] - Found the secret to jump-through platforms! ~~~ // Art UIᴛᴏᴘɪᴀ planet by @LSPECTRONIZTAR Drone from SVG Repo Drone explosion by @mtcrafter Logo by @LSPECTRONIZTAR Characters by @LSPECTRONIZTAR Backgrounds by @LSPECTRONIZTAR City buildings layer in Level 1 from Google Platforms from https://www.gameart2d.com/ (modified) Coins from @StratfordJames Bots from @StratfordJames Checkpoint and level cleared text from TextStudio Goal from SVG Repo Game paused background from HDQwalls // Code Intro by — wait, what happened to the intro? Parallax tutorial by @RetroCosmic352 Special effects by @LSPECTRONIZTAR Platforming tutorial by @griffpatch Other platforming scripts by @LSPECTRONIZTAR Score counter tutorial by @griffpatch (modified) Joystick tutorial by @griffpatch (modified) Pen loading circle by @dogman2946 // Music Intro: World Dance Floor Boss from Just Dance 2017 Title Screen: Fireflies by Owl City (Instrumental Version) Main Menu: Lost City from Rolling Sky MInigame Title Screen: Fantasy Joruri Minigame Menu: Unknown New Game: The Video Game from Rolling Sky Cutscenes: - Time Machine by Waterflame World Map: Made in GarageBand Level 1: Splitting Crosshairs from Splatoon 3 Level 2: Made in GarageBand Level 3: Future Frenzy (Death Route) from Crash Bandicoot 3 Level 4: Made in GarageBand Level 5: Calamari Inkantation [3MIX] from Splatoon 3 Minigame: Ring Fit Adventure Level Clear: Splatoon 3, osu!stream Credits: Fireflies by Owl City (VELO Remix) Ending: Ring Fit Adventure // Sound effects Title screen sound effects from Scratch Sound Library Player sounds: (modified) - https://daniconshow.itch.io/generic-male-voice-pack - https://freesound.org/ UI and some other sound effects from Super Mario Lightning sound effects from Scratch Sound Library SS rank sound effect from Super Mario Maker 2 Fail rank sound effect from Freesound ~~~ // Bugs or glitches If there are any bugs I have to fix, let me know in the comments! Thanks! // Bug report blacklist I have already tried to fix these bugs, but it won’t work, so you’ll just have to deal with them. Then again, this game is about bugs affecting the servers, right? - Sometimes, when Mayor AIᴅᴇɴ talks in the middle of a level, decorations in front of the player will sometimes go behind them until he’s done talking. // Acknowledgements This is one of my best projects and I hope you like it as much as my other best projects. (Also, I don’t think I did so good with my own music.) Anyway, ENJOY! #all #games #platformer #hot #unfinished #description(Inspired by the style of LSPECTRO Ultimate — with slight changes — explore UIᴛᴏᴘɪᴀ like never before as you attempt to get rid of the bugs that Junebug sent upon this futuristic world.) uitopia - You may notice that UIᴛᴏᴘɪᴀ has special small-capped characters. These words can be hard to type and do not mean the same as uitopia. So I typed this for it to be easier to search.