Space to start/restart the sim X to hide variables Z to show variables You can drag the nodes but with scrolling its very sensitive when you click it will pull the closest node I was going to try making a destruction sim and ended up with something much better. I believe this is the first verlet engine to have scrolling and collisions with sprites. FPS counter is based on the engine it was surprisingly easy to get 30 fps with 26 total nodes on sim 2
Thanks to @aespibr for the original project recommend 0.99 air friction, 0.24 gravity, collision accuracy 0.1-1, and default node size 1 Features: -Scrolling (works well) -Sprite collisions (works) -Tri filler (works well) the cam will follow the 1st placed dot (this can be changed) everything breaks if a dot touches the edge and level at the same time (fixing)