- How to Play - Z - Used to continue text, and select. X - Used to skip text, and deselect. Arrow keys - Used to move around, and navigate through the menu. - Credits - Zerjox and Team Imagination - Original game, sprites, attacks and dialog. @undertalefnaf3 - Unblured Phase 1 Sans Sprite. @-dusttrust- - Phase 2 sprites, and gaster sprite in thumbnail. @S00TF00T - Original box engine, edited by @SteelMaticDragon, then edited by me. @Loganvcairns - Sans font rip. @philoplol - Normal text font rip. - Explanation - Oh boy, this is gonna take a while, but to keep it simple, I don't really want to work on this project anymore. It's taking way to long to make, screen flipping sucks to put in, and the creator might even be rebooting the game AGAIN. Even if I really did want to finish this project, it would likely take months, because the sprites have so much code in it, that my computer starts running at 7 fps(no seriously) when I'm try to add in more to the game, making it take forever to make it. I would much rather work on something that I could learn from, rather than hoping my computer doesn't explode from the amount of code it's displaying while I'm constantly putting in more code. But I still do hope that you enjoy this, it's unfinished, phase 2 is a mess, and it's cancelled, but with all the bad stuff out of the way... I'd say it turned out pretty accurate, so thanks for all of the support you've given me.
Thank you to DaBestMarioPlayer for making the original game. Added feature is the DUNK counter, which shows how many times you've "died." If you make it to the part of phase two that wasn't finished, comment your dunks. Thank you for clicking on this project! P.S. The only thing I changed in the instructions is I deleted the smash bros. thing at the bottom, so all the credits and explanation is his.