How to Play Info No characters will actually become active if you turn them on, this is just showing what visually has been done so far. I will release a 2nd Preview when more is done, and maybe some more, it depends, but a 2nd will be done when more cameras are done, and eventually a demo with a handful of characters. In the working demo and game you won't be able to use the cameras anywhere, just at the front of the Office, I just can't be bothered to code that yet. Same goes for power and doors, while they will be added, there is no reason to yet. Selection Use left and right arrow keys to look between the characters, and read their mechanics. (Currently no mechanics) Click "Not Selected" to select the character you a viewing, it will change to "Selected" When ready to go into the Night, press "B" Office Controls WASD to look around. Click the rectangle at the bottom to open the monitor. Click the door buttons to use the controls, including the light (Bottom button) and doors (Middle button), and changing the door that is being used (Top button). Click the door behind you to enter the Backroom. WASD to look around the Backroom. Space to put on/take off the Springlock Mask. (Only while facing the front of the Office) Mechanics (Currently not active, as there is no active characters yet, this is just to look at what is made so far) Mechanics that use up power are: Right Doors
Note: This is just a preview of what has been made so far, most things are likely to be changed, including the rooms shown on the cameras, and more. Many things have yet to be done, as this is a very big game. Character models are mostly still their old designs, but will be put correctly (Also it doesn't really matter since they don't appear in the game yet). The final custom night with FredBear and his friends that contains most of the current characters at the time of the game's creation, with 70 animatronics! (A few characters are technically 2 in 1 however) To be honest, it is possible it won't be the last, but don't get your hopes up. The true "Final Custom Night" would involve 100+ characters, but I don't plan to try to make that, at least not until I finish all my other projects I haven't done.