Normal Series [Q] Serious Series (25s) changes moveset and knocks dummy away from you if close has endlag [E] Consecutive Normal Punches (3s) barrage the dummy very very hard [R] Normal Punch (5s) fat hitbox, does more damage the closer you are to the dummy shockwave does dmg, as well as the travelling black and gray punch fx [T] Serious Sidesteps (3s) yes i know this should be in the serious moveset but this isnt really an ult hurts dummy if super close during sidesteps telefrag dummy, start combo ez [Y] Normal Uppercut (5s) dashes forwards with a big punch dash cancels when dummy hit, if used super close there is no dash ever sends dummy upwards --- Serious Series All moves share cooldown with Q [E] Death Counter limited hitbox does not end Serious Series if whiffed [R] Serious Tableflip big hitbox fat windup knocks dummy away if super close DOES end serious series if whiffed so aim at dummy [T] Serious Consecutive Punches Consecutive Punches, but more... Does not end Serious Mode. [Y] Punch Tornado (WIP) Circle around enemy and deliver a bunch of blows Ends serious mode.
cape bald man OG project goes to @AnonymousMemelord and @diamonddragon77 I'm just adding on to both of their versions.