/!\ Turbowarp is a must! /!\ https://turbowarp.org/810313276 Soldier Simulator Plus: https://scratch.mit.edu/projects/1258721924 WASD / IJKL / Arrow Keys to move P to pause M to open the menu (doesn't save progress) 1, 2, 3 to equip a weapon (the Market Gardener is a WIP) Credits Most of the sounds by Valve Made by @Chicken_Wonderland At Sunday April 30 2022, 2:20 PM Dev logs - Sunday September 24 2023, 4:44 PM I came back and updated the game after who knows how long, and added some new sfx, specifically a • fall damage • updated liberty launcher sfx (now it's correct) • Button sfx • Opening pause menu sfx Adjust some sounds and added a new sprite to handle all client sfx (WIP) Planning to add animations and some sort. Friday January 12 2024, 5:43 PM Wow a year since the last update • Added random crits (just to show off the new crit particles) • Bullet tracers • Crit sounds for weapons Thursday January 18 2024, 10:18 PM • Updated description including the turbowarp link Saturday March 9 2024, 8:05 AM • Fixed reserved ammo bug • Converted some costumes to bitmap to make loading times shorter, and deleted others all together • Fixed healing particles bug where it only shows up when you are healed above max health • Changed um_startrj costumes a bit (looks ugly; fix later) • Shotgun bring back and forward sounds now cancel upon switching weapons Sunday April 14 2024, 7:20 PM • Fixed a bug that when you die, your hitbox get messed up. Saturday February 14 2026, 3:36 PM • Fixed the medic bubble not shrinking • Updated Robot Soldier's costumes • Fixed Soldier's Medic call not working past a certain point in other maps (this is intentional for um_startrj and Start_rj) Wednesday May 6 2026, 8:20 AM • Added sound effects for the rocket jumper • Rewrote the main menu scripts (not much change for now) 8:27 PM • Changed fall damage sound to the correct one (oops) • Finally showed client sounds volume in pause menu (it's called "Misc Volume") which are the pickup sounds and the fall damage sound effect • Assigned MeeM sound effect to environment (now you can set all volumes to 0 and play in mute :) Friday May 15 2026, 2:42 PM • Added couple of repeat loops in the level tick code, nothing much changed Tags (I feel awful for doing this):