EVERYTHING HERE IS A PLACEHOLDER. THIS IS JUST THE BASIC BATTLE FORMAT. Arrows to move the pointer around menus, and Z to confirm an action. The PSI attacks are completely RNG based, so you may end up healing a lot. So, if anyone's wondering, this isn't going to be updated anymore because I've started work on the full build, not just a battle. If the menu softlocks, press R.
HUGE thanks to @TheMunchySnow changelog- added heals and misses, enemy pp's, more quality of life updates, and now there are healing items with a limit! This is still a battle demo, but this is a finished build of what a battle scenario would be like. Some things are placeholders, like the PSI attacks.